Raid data and assumptions
Vanilla Rust PC. Targets are full health and calculated independently from the hard side. The model assumes direct hits and the listed fire damage, with splash between targets, repairs, decay, weapon wear, and equipment crafting outside the estimate. Fire and mortar data are available for selected targets. Molotov estimates assume the target stays in the fire for the full burn.
Time adds estimated seconds per shot or throw across targets, including typical reload or fuse time and full burns. It assumes one player raiding sequentially. Travel, setup, crafting, weapon swaps, overlapping fuses, and dud delays are outside the estimate.
RustPotato damage data · Rust Wiki fire and mortar data · Molotov damage · Molotov raid estimates · Raid timing reference · Additional timing reference